You enter a long room of wood and stone with wide windows, lighting rows and rows of swords, pikes, spears, and dozens of suits of armor.
There are hundreds of little bobbles and trinkets that you've never seen before; rings that glow, necklaces that hum softly, and daggers that gleam otherworldly lights.
Balgor follows you in, looking around.
"This was my favorite room back in the day... " He lets out a contented sigh.
"If you wish to armor yourself, I advise against more than two items each. The eyes of the ancients watch this place, and it's a bad omen to take more than necessary.
"Also... your puny mortal bodies may not be able to handle them once we're out in wild magic."
Several sets of items catch your eye in particular. As you handle each one, Balgor happily expounds in long winded explanations, describing all the minute effects, histories, and feats in battle that they have undertaken.
(When you reach this point, contact the GM as soon as possible to let him know what two items you would like to take. The list will be updated in real time).
(x4) Sun Blades
(x1) Dwarven Throwers (1 taken)
(x5) Spellguard Bracers (2 taken)
(x5) Ranged Bracers (2 taken)
(x2) Mantle of Resistance
(x1) Eyes of Minute Seeing (1 taken)
(x2) Amulet of the Cloaked Mind (1 taken)
(x1) Glamoured Studded Leather
Completely Gone
(x0) Rod of Lordly Might (1 taken)
(x0) Amulet of Health (1 taken)
(x0 set of 8) Sending Stones (1 taken)
(x0) Talisman of Goodness (1 taken)